However, it has taken longer than expected: whereas the public preview was originally due in 2019, it’s now scheduled for early in 2020. ‘Now nearly feature complete’ and due for a public release in early 2020Īccording to Urbach’s Facebook post, work porting the OctaneRender code base has “gone smoothly”. Nvidia has now dropped Mac support in CUDA: the current 10.2 release will be the last to support macOS. While OctaneRender itself is available for macOS, it’s based on Nvidia’s CUDA API, and requires a compatible Nvidia GPU, whereas current high-end Macs – like the new Mac Pro – have AMD GPUs.Īlthough it has been possible to work around the problem by running a Nvidia card in an external GPU chassis, Apple currently only specifies AMD eGPUs. The change of graphics API will effectively make it possible to use Octane in production on Macs once more. The software is now due in public preview in early 2020.Ī version of OctaneRender that runs on the AMD GPUs in modern Macsįirst announced at Apple’s World Wide Developer Conference last year, Octane X is a new version of OctaneRender “rebuilt from the ground up in Metal”. Otoy CEO Jules Urbach has posted a set of preview images of Octane X, the much-anticipated upcoming Metal-based version of OctaneRender, its GPU renderer, for modern Macs and iPad Pros.
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